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Thread Statistics | Show CCP posts - 8 post(s) |

Julius Foederatus
Hyper-Nova
187
|
Posted - 2013.05.14 22:12:00 -
[1] - Quote
I actually like the navy mega changes, since we're essentially getting more dps from the RoF bonus and no lost dps from a smaller drone bay. It still has the utility high, and just the same number of low slots as before. My only gripe, and this goes for the regular mega as well, is that it needs more cap, not less. The current megas are not cap stable running void (and maybe faction am, I don't have EFT in front of me), so the RoF bonus is going to make them even less useful from a cap perspective, especially if you're using that utility high for a heavy neut (like you better ******* be doing).
On a side note, please tell me the 375m3 drone bay for the navy geddon is a typo. That would be utterly ridiculous if it was a real change. |

Julius Foederatus
Hyper-Nova
190
|
Posted - 2013.05.19 22:07:00 -
[2] - Quote
**** off with the ******* 8th mega gunslot. I want my utility high goddamnit, just because the rest of you scrubs can't figure out how to make it work doesn't mean they should ruin it for those of us can use it now. The navy mega is awesome, it has great tank, good speed for a battleship, and it will have more dps than its current iteration. The only possible complaint you could have is that it needs more cap to run its guns now that they have an RoF bonus instead of straight damage. |

Julius Foederatus
Hyper-Nova
192
|
Posted - 2013.05.25 15:50:00 -
[3] - Quote
So are we not getting more cap for the Navy Mega to offset the increased cap drain from the RoF bonus? |

Julius Foederatus
Hyper-Nova
192
|
Posted - 2013.05.25 17:16:00 -
[4] - Quote
Quoting from the Gallente BS thread since the cap numbers and drain on both megas are the same:
Quote:Hi.
So I just EFT'd this and the Megathron absolutely bleeds cap now that the ROF bonus replaced the Damage bonus.
Using T2 Neutons with Null it uses 3.9 Cap/sec MORE than the old Mega and using Void it uses 5 Cap/sec more... That is 34% increased Cap use for 6.25% increase in DPS and a 20% drop in Alpha... Reasonable? I think NOT
I see this as a MASSIVE nerf as it will seriously affect Cap stability. The extra low you gave us now will have to house a Cap Power Relay...
Thanks CCP
Quote:Base Cap went up by 175 and regen up by 0.4 Cap/sec
This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion.
Doesnt seem ballanced at all
The point is that the increased cap regen doesn't even begin to make up for the increased cap usage of the guns alone. It's bad enough I can lose the ability to dps when neuted, but I can't even keep my own guns firing while using no other mods? At least lasers get unlimited ammo and better range :P. |

Julius Foederatus
Hyper-Nova
193
|
Posted - 2013.05.25 20:12:00 -
[5] - Quote
Well since amarr need cap boosters to fire as well, can I at least get scorch to work in my blasters? No? Well let me keep firing my ******* guns without eating 800 boosters. |

Julius Foederatus
Hyper-Nova
195
|
Posted - 2013.05.28 16:33:00 -
[6] - Quote
Goldensaver wrote:Julius Foederatus wrote:Quoting from the Gallente BS thread since the cap numbers and drain on both megas are the same: Quote:Hi.
So I just EFT'd this and the Megathron absolutely bleeds cap now that the ROF bonus replaced the Damage bonus.
Using T2 Neutons with Null it uses 3.9 Cap/sec MORE than the old Mega and using Void it uses 5 Cap/sec more... That is 34% increased Cap use for 6.25% increase in DPS and a 20% drop in Alpha... Reasonable? I think NOT
I see this as a MASSIVE nerf as it will seriously affect Cap stability. The extra low you gave us now will have to house a Cap Power Relay...
Thanks CCP Quote:Base Cap went up by 175 and regen up by 0.4 Cap/sec
This equates to 219 Cap and 0.6 Cap/sec at All level V which is relevant for the discussion.
Doesnt seem ballanced at all
The point is that the increased cap regen doesn't even begin to make up for the increased cap usage of the guns alone. It's bad enough I can lose the ability to dps when neuted, but I can't even keep my own guns firing while using no other mods? At least lasers get unlimited ammo and better range :P. Aaaaand less DPS, and worse tracking, and still use significantly more cap/second while only having a slightly better capacitor on the ships... And I'm forced to carry a minimum of multiple millions of isk worth of ammo in my hold no matter what. I mean, my Omens always carry minimum 5m isk worth of ammo, just bringing 2 sets of crystals. My Executioners over 1m. Don't even get me started on my Oracles and Abaddons.
I'm not going to get into an argument about the merits of lasers. They have their advantages and disadvantages, just like every other weapon system. The point is that the Navy Mega never had a cap problem before, now it does, and not much has really been changed about it to warrant this new disadvantage.
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